![]() ![]() You already have an office so I would consider dong that first rather than starting MC stuff. You can buy whatever size you're comfortable with and you don't need upgrades. I'm reluctant to suggest this because running crates is really annoying but the next logical step for you would be a warehouse. The problem with MC businesses is that they're only really profitable if you source the supplies yourself which can be tiresome because 1 supply run only fills one bar of lockup supplies and you need to pay for the upgrades to maximise That's why I wanted to inquire about the possibilities of the MC: to know how the missions are, if You can sell them by yourself etc. Usually I am alone and also for this reason I would like to evaluate well what to take: the vehicle warehouse is profitable, but the missions are long and sometimes difficult alone. A clarification: I already own a bunker, a CEO office and an Import / Export warehouse. I can't remember the last time I took damage on a sale.ĩ0 percent of the time I can source with the cargobob as well so it's already at my warehouse when I start the sale mission. Just get elevation before you takeoff and they never even spawn, like I said it's always 3-4 minutes with zero damage. Spawn buzzard again quick hostile takeover at the airport and next sale. ![]() ![]() Then used the same buzzard to fly to my office and the next source location. Well this would require you to fly the gargobob back to the I/E warehouse/office evertime and it just feels so slow.īack when I did I/E I usee to spawn a buzzard and do a round of headhunter for a nice 20k bonus. ![]() The journey rarely took more than 5 min and I wouldnt need to worry about npcs hitting the car suspended below the cargobob with their god tier smg aim. Its a good way to get better with the sniper rifles and the pistols (especially the AP pistol). Meh, if you are wasting thousands of $ in Ammo on 16 dudes you are doing something wrong. ![]()
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